BLOODSTONE #10: THE PRODIGAL SON

The party descended deep into the Veinmarket beneath Veythrone, a labyrinthine undercity of shadowed tunnels and hidden alcoves lit by flickering moonstone. Members of the Argent Order flanked them, their silver-etched armor shimmering in the gloom as they escorted the group to meet Commander Locke. The winding tunnels eventually opened into a vaulted chamber—the hidden headquarters of the Argent Order—where walls lined with relics of past hunts spoke of countless battles against darkness. Commander Locke stood at the chamber's center, an imposing figure in polished armor with a faint scar tracing his cheek, his sharp eyes reflecting a lifetime of vigilance.

Commander Locke acknowledged the party's success against the Veinblade Guild and revealed his true quarry: Ambrosius Veyl, the elusive master of the Poisoners Guild and Mike's former teacher. He gestured to a map of the Veinways spread across a stone table, marked with locations already searched. Locke proposed an alliance—the party would hunt Ambrosius in the treacherous underground network while the Argent Order investigated reports of a ghost ship threatening the coast. Traveler expressed concern about the ghost ship, but Locke prioritized eliminating Ambrosius, promising to free up resources for the ghost investigation once the assassin master was dealt with. Dante and Travian were assigned to assist Argent Order scouts with the ghost ship investigation, while the rest of the party would venture deeper into the Veinways.

Before departing, Commander Locke offered the party beds for a long rest. During this respite, Lena prepared with The Traveler, studying runes and discussing druidic and elven lore, and she created a protective talisman imbued with protective essence for him. Fully rested and equipped, the party set out into the Veinways.

Mike led the group through the twisting, shadowed corridors of the ancient subterranean network. The Veinways were a living artery beneath the city, their walls etched with ancient runes and lined with pulsing moonstone wards. The air was heavy with the scent of earth, stale water, and alchemical reagents, and the distant sound of dripping water underscored the tense silence. Mike's knowledge of the tunnels proved invaluable as he guided the party through the labyrinth, avoiding traps and the watchful eyes of the Veinblades' remnants. After traveling for an unknown amount of time through the darkness, they finally located Ambrosius's hidden laboratory near an underground river.

The party decided on a stealthy approach to avoid alerting the assassins guarding the lair. Travian moved forward silently while Mike kept watch for access points and potential threats. Lena provided support, enhancing their perception of the area. Their scouting revealed three patrolling assassin recruits in the canyon below and others positioned on elevated walkways above. The party debated various tactical approaches, noting that the recruits appeared to be minions who could be dealt with efficiently. They discussed pulling one guard away stealthily or using The Traveler's abilities to create a diversion, but ultimately settled on a more audacious plan.

Sybil proposed disguising herself as an assassin to infiltrate the lair directly. Mike suggested she pretend to have captured him, presenting him as a prize to Ambrosius. Sybil successfully transformed her appearance to resemble one of the assassins, and Mike acted as her captive, bound loosely with a fifty-foot rope. As they walked through the cavern, other assassins took notice and remarked that "the boss will be pleased," believing Mike to be a genuine prisoner. The ruse worked perfectly as they approached the war table where Ambrosius Veyl stood with other assassins, planning their next moves.

Ambrosius, an older man with graying hair and deep wrinkles, wore a heavy apothecary jacket with a glowing stone on his chest. He recognized Mike immediately, calling him "the prodigal son" and noting how much he had changed. Ambrosius questioned Mike about his transformation, then turned his attention to Sybil, whom he did not recognize among his members. Sybil attempted to convince him she had captured Mike, partially succeeding but not fully earning his trust. Ambrosius dismissed the other assassins to continue planning Commander Locke's demise and invited Sybil and Mike into his private study to discuss the supposed capture further.

Inside the study, Ambrosius theorized that Mike's evolution had been triggered by extreme stress as a survival response, a chrysalis of sorts. To test his theory, he commanded Sybil to stab Mike, assuring her it wouldn't kill him. Sybil created a convincing illusion of stabbing Mike with her staff, and Mike played along, pretending to be wounded. As he feigned injury, Mike lunged forward and grabbed the glowing stone from around Ambrosius's neck. The moment Mike seized the stone, Ambrosius reacted violently, grabbing his chest and stumbling backward into a bookshelf with a muffled crash, appearing to suffer a heart attack.

The noise alerted assassins outside the study, who questioned what had happened. The Traveler, positioned outside, created a colored and scented cloud to resemble poison gas, hoping to trick the assassins into thinking there had been an accident. However, an assassin above spotted The Traveler activating his ability and shouted "Intruders!" alerting the entire lair. Inside the study, Mike and Sybil watched in horror as Ambrosius's body began to convulse. His back split open like a carcass, and a grotesque, squishy creature rose from within—a monstrous form with flesh-like hair and a garbled voice. The transformed Ambrosius spoke to Mike, thanking him for unlocking this new form and crediting Mike's existence for his evolution.

The monstrous Ambrosius issued a garbled, squishy call that echoed throughout the cavern. In response to this horrifying summons, the assassin recruits outside began to react strangely. They stopped their preparations for battle and walked toward each other, their bodies beginning to meld together as they touched. Eyelids fused, limbs merged, and flesh combined in a grotesque display of body horror. The recruits' bodies formed into three massive, writhing piles of flesh, creating new monstrosities to face the party. The session ended on this terrifying cliffhanger, with the party realizing they had triggered something far worse than they had anticipated, and the true battle was only just beginning.

Scott Hibbard
GM
Scott Hibbard
GameMaster