BLOODSTONE #16: THE BELARCH COUNCIL

The party limped back from the blood-soaked village of Black Pine, battered and weary from their savage battle against the Dreadclaw pack. Lena bore the mark of her near-death encounter with the Revenant — a permanent scar that would remind her of how close the spectral hunter had come to claiming her. Mike O'Riza carried a grim trophy from the hunt: the severed head of Alpha Skarn, wrapped carefully in a water-resistant bag and dripping all the way through the mist-laden streets of Varnwick. The party agreed that before any further plans could be made, they needed the safety of the city walls and a proper rest.

Within Varnwick, the group scattered to tend to their wounds and their spirits. Sybil spent quiet time with Greg, polishing the haunted armor's plates while he prayed to his deity, the two of them finding a kind of peace in the ritual. The Traveler reached into his bag of holding and produced a supply of pipe weed, smoking it in a secluded corner to commune with his patron and bleed off the tension of the hunt. Sir Ulric Thornstrom "re-hardened" his natural armor and visited the cathedral, where he learned of Saint Belesand — the martyred wife of Dracula, deified by the church — and purchased a small trinket from the gift shop to mark his newfound faith. Lena also used the downtime to forage, producing a small but potent healing vial infused with her unique magical properties.

While the others rested, Mike O'Riza made his way to the cathedral war room, where Templar Commander Caelen Viermont stood over a table of maps and scattered parchments, his armor unfastened at the shoulders and his eyes carrying the exhaustion of a man who had not slept since the party had left. Mike revealed Skarn's head, and Viermont stared at it for a long moment — at the black fur matted with dry blood, at the fangs that had once torn through Inquisitor Therion's throat — before bowing his head and whispering that his brother could finally rest. He thanked Mike not as a commander, but as a grieving friend who owed a debt to the dead.

Viermont then spread out his findings across the table: dozens of parchments, some torn, some burned at the edges, some so heavily redacted they were nearly blank. He had hunted through the seminary archives, the church registries, and the council's private records, and found nothing — Lilitha and Veyran did not exist according to any official document. Their names, their assignments, their evaluations, their entire presence in the church had been erased. And yet dozens of priests, monks, and Templars remembered them vividly. Someone with the authority to rewrite history had tried to bury them, and both Viermont and Mike knew exactly who held that kind of power. Viermont had called an emergency closed session of the Belarch Council, with the Belarch himself attending, and he needed the party there as the only living eyewitnesses to the twins' existence.

Viermont showed Mike the layout of the chancel where the meeting would take place — the positions of the Belarch's personal Templar guards at every entrance, the placement of the council, and the exact spot where the Belarch would stand. Mike relayed all of it to the party, sketching out the room from memory. The group debated their options: they could attend the meeting and use it as an opportunity to strike, or they could wait for Dracula's inevitable arrival and let the two powers collide. They discussed the Bloodstone gem on the Belarch's staff and the amulet Dracula wore — two halves of a whole that, when reunited, were said to have the power to end the blight. In the end, the party chose action. They would attend the meeting, and they would be ready.

But before the long rest was over, Sybil was torn from sleep by a vision. She sprinted through a dark forest, branches whipping past her, roots tearing at her boots, terror so raw she felt it in her bones. She crashed over a fallen log, scrambled upright, and turned to find him — a towering figure in blackened armor, his skull glowing with sickly green fire, a spectral blade humming in his hand like a tear in reality. The Revenant stepped forward, slow and inevitable, and declared that judgment had come due. The blade came down in an explosion of green light, and Sybil jolted awake with a violent gasp, startling her companions who had been keeping watch.

The next morning, the party met Commander Viermont outside the cathedral and entered together, his presence parting the Honor Guard like a stone through water. The chancel of Saint Belesand Cathedral had never felt so vast or suffocating — candles burned in tall iron braziers, incense coiled through the air like pale serpents, and fractured halos of colored light fell across the polished stone floor from the stained glass windows above. At the far end of the chamber, beneath a towering statue of the saint herself, sat the Belarch: gaunt, skeletal, draped in vestments that whispered with every breath. Around him stood the council, each bishop robed in crimson and bordered with divine sigils. Viermont stepped forward and presented the altered records, his voice cutting through the incense-thick air as he laid out the evidence of the church's corruption.

The council reacted with hostility and skepticism, calling the party heathens and dismissing the evidence as convenient and unverifiable. But when the party was called upon to testify, Sybil stepped forward and delivered a compelling account of their encounters with the twins — guided by a whisper of divine insight — that sent the council into uproar. Then the Belarch laughed. It was a soft, dry sound that froze the chamber. He admitted everything: he had sired two children, called them a stain upon his legacy, and erased them from the records as a shepherd erases a diseased lamb. The Bloodstone gem atop his staff pulsed faintly with crimson light as he spoke.

The council did not react with outrage. They reacted with recognition. One by one, the bishops revealed their true nature — elongated canines, blackening veins, skin paling as their bodies shifted into something predatory and ancient. They were vampires, every one of them, and they declared that the Bloodstone belonged to Count Dracula. Outside the cathedral, the sounds of battle erupted, and the familiar voices of Lilitha and Veyran could be heard — each blaming the other, each claiming they would be the one to take their father's head. The Belarch's personal Templar guards at the doors did not move. They had never been there to protect the council.

Combat erupted in the chancel. Greg established a magical circle to bolster the party's power, while Lena and Mike coordinated a corrosive assault on one of the head vampires, their combined acid spit eating through its flesh and lowering its defenses. The Traveler and Pyrrhus unleashed a devastating combination of fire and boiling blood that incinerated a cluster of lesser vampires where they stood. Greg detached pieces of his armor to fly independently across the room, shattering the cathedral's stained glass windows in a cascade of colored shards. Then the Revenant phased through the cathedral walls and moved directly toward Sybil, declaring that judgment had come due — and the party felt hope drain from them as its spectral blade struck.

Two vampire reinforcements arrived from behind and lunged at the Traveler, but their claws found nothing. Sir Ulric Thornstrom pushed through the chaos toward the remaining head vampire, intercepted by an enforcer whose strike barely registered against his heavy armor. Greg rallied to his side, and together the two of them coordinated a devastating assault. Greg's armor pieces flew apart and swirled around the head vampire in a lethal whirlwind — a move the party would later call the Gornado — while Sir Ulric Thornstrom used telekinesis to spin his hammer at blinding speed before slamming it down with catastrophic force. The head vampire was obliterated entirely, and the shockwave shattered what remained of the cathedral windows. Sybil then unleashed a wave of dark fire, selectively burning through the remaining lesser vampires and scorching the Revenant where it stood.

With the vampire bishops reduced to ash and the Revenant reeling, the Traveler and Mike O'Riza turned their combined power on the Belarch himself, engulfing him in a mixture of arcane fire and boiling blood. But the Bloodstone gem on his staff flared with crimson light, creating a protective field that absorbed the assault — and then redirected it. The energy lanced outward into the surrounding bishops, incinerating them where they stood. The Belarch had used his own council as a shield. He then raised a hand, and chains of pure light erupted from the ground, seizing the Revenant and pinning it in place. He looked at the party and told them the truth: the Bloodstone was useless alone. It needed to be reunited with the amulet Dracula wore around his neck. Dracula had held the cure to Valgard's suffering for centuries and had done nothing with it. The Belarch had spent years trying to steal the amulet, and now he wanted the party to finish the job.

The Belarch made his terms clear: travel to Duskwatch, infiltrate Dracula's fortress, and bring back the amulet. In return, he would free them from the Revenant's curse. If they betrayed him, he would release the hound. The restrained Revenant writhed in its chains of light, and the party understood the threat perfectly. Traveler looked the Belarch dead in the eye and told him plainly that if he showed even a hint of treachery when they returned, there would be consequences — and the Belarch smiled thinly and said the same applied to them. The Templar guards dragged in the captured twins, Lilitha and Veyran, who were hauled away bickering furiously and blaming each other for the failure of their coup. Commander Viermont stood among the ruins of the chancel, speechless, the world he thought he understood having collapsed entirely around him. The party studied the map Viermont had provided, identified the three paths into Duskwatch — the treacherous Moonfall Pass, the moderately dangerous Veilspire Pass, and the long but manageable Dreadfang Pass — and began making preparations for the road ahead.

Scott Hibbard
GM
Scott Hibbard
GameMaster