Bloodstone #38 | Blightwood pt. 2 | Wachovia
Saturday Night Gaming’s PodcastJuly 08, 2026
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00:46:1484.91 MB

Bloodstone #38 | Blightwood pt. 2 | Wachovia

The party crosses the threshold into the heart of the Blightwood, where the forest itself rises to challenge their advance. Ancient guardians corrupted by a long-festering curse emerge from the roots and shadows, turning the path ahead into a desperate struggle against a living wilderness. As steel, sorcery, and raw determination collide beneath the twisted canopy, the heroes discover that reaching the center of the grove will demand far more than simply finding the way forward. bit.ly/4mFi3cy Credit: Bloodstone Logo and Theme (Crimson Crown) by Tony Stephens

The party crosses the threshold into the heart of the Blightwood, where the forest itself rises to challenge their advance. Ancient guardians corrupted by a long-festering curse emerge from the roots and shadows, turning the path ahead into a desperate struggle against a living wilderness. As steel, sorcery, and raw determination collide beneath the twisted canopy, the heroes discover that reaching the center of the grove will demand far more than simply finding the way forward.

bit.ly/4mFi3cy

Credit:

Bloodstone Logo and Theme (Crimson Crown) by Tony Stephens

[00:00:00] You're listening to a Saturday Night Gaming Podcast, Bloodstone, run by the Game Master, Scott Hibbard. Hope you enjoy.

[00:00:22] Alright, so, due to distances, the right bound moved out to close, as far as he can move. He's in close range now? But we're still off- Well, the only one he's in close range of is Lena, because that's as far as he can move. Oh yeah, she's gonna die. So, everybody else is- Yeah, but I'm inside the circle now, which is what I told y'all about. Oh, I'm going into the circle. Somebody better come in the goddamn circle. It's my place to be in the circle. Everybody else is right outside. Okay. Yeah.

[00:00:52] So, as far as he can move. The people with range weapons should stay outside the circle. The Grove Warden moves with him, so I'm gonna go ahead and spin that fear to activate him. All he does is move the rock bound, but the rock bound actually attacks. I know that you said the rock bound was bloody. Has the Grove Warden been hit yet? No, not that one. Okay. The other one was killed. Killed. Correct. Well, he got hit. He just didn't take full damage. Oh yeah, yeah, yeah. He needs to go after the Grove Wardens. I want to kill him. Can I kill him?

[00:01:22] You can kill the Grove Warden as soon as it's our turn again, but right now it's still- That's what I want to do. Okay. Oh wait, I shouldn't say I'm right. Yeah, he got hit, but he's not wanted. Listen, it's still his turn and Dan wants to do something first, I think. Okay. I'm just saying each of the Grove Wardens has the same ability I do where they can mark a stress and stop one of their allies from receiving an HP damage. So that's an extra 6 to 8 HP for each of those Grove Wardens on the rock bounds whenever we get them.

[00:01:52] Basically we need to knock out the Grove Wardens first. That's what I'm saying. They can't prevent damage on themselves. So you're saying take out the Grove Wardens first. That's my idea. That's what I just said too. I'm just clarifying. Wait, I want to know for sure. All right. Does a 17 take hit from the rock bound against Lena? Does a 17 hit? I don't know. 11 is the call. All right, let's see what John McClay's stuff says. Where am I?

[00:02:22] Where's my stuff? Greg has a current evasion of 7. Oh, it's right here. Oh, okay. I'll use that then. Yeah. Although his is probably with it. My evasion is not that right. I'm wearing two suits of armor. Yes. So I am 17 hits. Okay. It's 23 magic damage. Where's your, where? This is your actual. Yes. He's my actual. 23.

[00:02:51] A little no damage. It's minor. Minor. Up to 23. Yeah. It's more bad. I can't reduce. I can't do it. I can't do it. It's going to take more. Two or more. I can reduce it down to one. It is one already. It's supposed to be tight. Right? Yeah. It's just one? Yes. It's going to be two actually. In a circle. Oh yeah. Because you're in the circle. So if you use the armor, you can avoid it altogether.

[00:03:32] One armor. Correct. Okay. She's saved. Yeah. Alright. So Mark, she's just going to mark HP? Yep. Okay. So go ahead and mark the one from damage. What hit me? Which one hit me? The rock down. Rock down number three. You want the one within range. Those are the hex. Until I hex him. Oh. He was half damaged. He's bloody. That's correct. No. He was half damaged.

[00:04:02] Oh yeah. He's half damaged. It's still, it was minor to begin with. Okay. So it's not like it. You get an extra damage just because you're in a green. Yeah. So, but Dan, do you want me to hex? To hex. To hex him. You have to say hex. I mean. Like, even if we kill that Grove Warden. Hexing him. That rock down is probably the next one we're going after, right? The Grove Wardens are not hard to kill. She's saying she can hex the rock out. I can hex the one that just hit me. Yeah, you could hex him.

[00:04:31] Do you think it would be useful? It stays on him, right? Yes. Until I hex someone else. Yes. Or until he spends four fear to get rid of him. When a creature crosses you or an ally within close range, you mark any number of hit points. You can hex, mark a stress to hex them. Any action and damage rolls against the hex creature gain a bonus equal to your tier, which is a plus four. The condition lasts until the GM spends a number of fear equal to my spell pass trait, which is also a four. To remove it, otherwise...

[00:05:02] When the creature dies or the same ends. Or we just let the creature die. So I'm going to hex the rot bound that just hurt me and mark a stress on that. So that should be two stress for me so far. And then... She only took one HP. And you only took one because Dan did something. Sweet. So what this hex does is it makes action and damage rolls against this rot bound gain a bonus equal to my tier, which is plus four.

[00:05:30] But he already has a bonus on him, doesn't he Dan? Yeah. Because he already has a bonus on him when we roll two? It's like a... We already rolled a bonus? We have the corruption... Corrosion. Corrosion. Corrosion. So he's already negative something? Negative one. And so now he's negative five? If we hit him. Oh, with the hex? You get a plus on the damage. Yeah. On the attack and damage.

[00:06:00] And the damage, yeah. So when you're attacking him you get a plus four to the roll, and then when you damage him you get a plus four to the damage. Correct. And then also whenever he attacks, I think he gets a minus. I don't know about that. It doesn't say anything about his attack like here for this. Okay. With the hex, action and damage rolls, not just attack, it's action rolls too.

[00:06:34] I like the idea of reducing his effectiveness while he kills the things that are protecting him. Yeah. I mean that's basically what the effect does, and just like you guys said in the last until the fear is spent, it dies, or seeing ends. So essentially, once y'all kill this Grove Warden, this Rotbound should be much easier to kill. You should just die. He's already bloodied. And I think continue to hex once that guy's dead. Or once the hex is lifted. Alright.

[00:07:05] So with that said, Spotlight passes back to the plane. Alright. Dan, what did you have in mind? I know that John wants to attack something. I'm going to give you some visual aids. And it's in close range now, right? So our melee people can get there pretty quickly and attack. Well it's in close range of you. Of you, not of them. But they can still get there and attack at the same time. No, because they're outside close range. You can move up to close range and take an action. Yeah. And they're outside of close range, they're in far range, so they can't.

[00:07:34] So our melee people still can't do anything. The melee people still have to base. Not close enough yet, yeah. But then they're just hanging out in the red circle for no reason. They've got to do something. The green circle. I don't care what they do, I'm just trying to figure out what's going on. But they have to do it, otherwise they're always in far range. Yeah. I'm just saying it for the people at home. Okay. So, who's, you're a long range. I am very long range. Do you want to attack something? Or not with me, but... Well, wait and see what Dan does first. Before that, I want to move.

[00:08:05] I thought Dan, aren't you melee now? Yeah, I'm going to end up. I just have melee right now. I'm mostly human. What did you have? Don't get inside the squishy circle. Oh, that's my color. I can go in and try to do extra damage. I just wanted... I wonder what your deck is. Otherwise I can get this elbow and try to take out some... This is the close range of the marker. That's what we want to do for sure. Right now... Can we spit on him?

[00:08:35] Right now, I can't get close enough to hit them. There you are. We can hit him one turn. I want to move in that clear space down there. Inside the black wall? Yeah. The clear space bottom left hand. Between the two... Between the eight and two? Between the four? Yeah, between the eight and the two.

[00:09:04] I suggest that some of us get down there. Because if we stay where we are, they're all going to just close us in and kill us. He's saying go tanks to keep them off of us, which is what I've been saying all along. But he's saying he wants between eight and two that will put him in the clear area between the greens. Yeah. Yeah. I want to go down there. And I suggest some of us go there. Hey, John. Go with him. Shhh. Take a couple. Can you do a far movement? Hold on. Yeah. Do you have a far? I should.

[00:09:34] I have wings. Can you carry John with you? Just check your movement. Just check. Yeah. Where is my movement? We talked about that last time. If it doesn't stick otherwise, then it's close. So you can't carry anyone with you? Uh, not, I mean as an action he could. He could as an action? Correct. Do you want to try to carry John with you so that two tanks are in that area?

[00:10:03] Um, what does sprint do, Scott? As an action? Sprint? Yeah. I have advantage on sprint. Oh, that's when you move up to far range. Okay. Because you can move up to close and take an action or you can move up to far range basically as your action. Gotcha. So that's what sprinting is. I have that as well.

[00:10:35] I only have that because of the front I'm in. So if you have sprint then you're just moving but you're not doing anything else out there? Right. If you sprint that's all you're doing. But can you carry John while you do that? Yeah, can you carry John as an action to get out there? To be a sprint action can he do that carry thing as well? Like he just grabs up John and makes a play. That's completely up to the GM. What's your move? So what is your move? To start there, what's your move? What? Is it close range or far range? It should be close because I don't see anything anywhere.

[00:11:04] Otherwise it's close, yeah. Okay. But he's saying he has sprint. So if he can use that as his action to go far range, can he additionally carry at the same time? I'll allow with disadvantage. Because you're holding on to extra weight. John, do you have sprint? Well he wouldn't be moved. I don't think I'm a sprinting type guy. But we can get together at the same time. Well he could just run through. Which if you sprint and use your advantage then that just cancels out, right?

[00:11:33] I was planning on hopping on Ronnie's back. I know, but you may not be able to do that. Well if you do that he can move and he'll just take a disadvantage for your weight. But if you have sprint then you can just sprint. Where am I reading the sprint? It'd be under agility. I'm not very agile. Like is it an ability? You have a card? Like is it an ability or is it? Oh you have it? The game has an ability. I don't have an ability it's just under agility. It's not an ability it's just from my beast form. Right, right, right.

[00:12:03] Your beast form has a feature that gives you advantage. Yeah. So everybody can sprint. Oh, okay. Well then yeah. Y'all should just both sprint that over there and then you don't have to. He would just sprint fly and you would sprint run. Yeah, you don't have to go with advantage. It'd be two separate rolls. As you're running the little dildo. It would just be two separate rolls, yes. As you're running, you're gonna be running. Basically you can make one roll with disadvantage or make two separate rolls. Two separate rolls. I'm flying. Um, you can run. I'm flying. Yeah. Sure. Look on there though.

[00:12:33] That's as far as you're gonna be able to get. Since you only got close. Oh wait, no you're smart right my bad. Let me swap you out. That's as far as you can get. However, they should probably take one. This is what I'm gonna get. Where's all our- West Front? Yeah. Can you like, put him more towards the not enemy part? Chuck. Like move the end a little? You wanna put one spell caster with the two tanks down there? Yeah. I'm just showing you all work so you can decide where you wanna move.

[00:13:02] That's as far as you can go and have one action. Okay. You'd be in a- Who knows? Maybe roll with hope and maybe you get to make another one. But that's within close range. He's saying that even if you don't move his spring he'll still be in the green. Move the uh, move that up a little bit. You don't wanna be in that eye that's- He doesn't wanna be right next to eight. Well right, but also- Oh I'm just using that for a range indicator. Range indicator? Yeah you just tell me I'll move her. I'm just- Okay well keep that up there and I'll show you. Basically this is where you started at.

[00:13:30] Ronnie you don't wanna be in the overlap. This is basically anywhere within here you know like- Yeah. If he's in the circle of two circles does that mean he gets a minus two? Yes he gets double. It's double- Yes. So he could end up right behind Grove Warden A. So really you wanna run past three. Yeah we really just need to focus on taking out Grove Warden six and Robb- round three. But if he's up just past three then he's still in just one circle.

[00:14:00] That's what I'm saying. You don't wanna be in two circles at once. That's fifteen with Hope. Fifteen with Hope? Just behind Grove Warden six. You make it just there? Yeah and I'm declaring my green die as the Hope die. And it was what with Hope? Fifteen with Hope. Fifteen with Hope. Fifteen with Hope? To just run? I flew.

[00:14:29] To fly? Yeah. What do you use for your- You do spread trance. My trait? Agility? Yeah I just use agility. Yeah that's why because of agility. Yeah. Oof. Alright well that is a failure with Hope. Oh no he doesn't. He gets a Hope! It's just gonna hurt. You got over there. And you gotta- Well. Unless you have Max. Which are you doing?

[00:15:02] I forgot about the class of features so. Sure. Uh, survivalist plus three. I guess then in front of a roll. Oh right. Forgot about that. I would be familiar. Alright so yeah I just don't get one. Got you cause you're Max Hope. Got you. Mmhmm. Got you. Alright John. Do you see that yellow line? It's uh it passes because it's a failure.

[00:15:32] Even though it's a Hope? Correct. I want to get a fear. But the turn passes to me. Like did I fall? Am I falling off running? No. It's Scott's turning game. No I didn't care you out of the world with a disadvantage. It's Scott's turning game. Come back and sit down. So I'm running then after I was like wait. Wait! Don't run yet. Oh sorry. Come back and sit. So I'm not singing the uh I'll be leaving back and fly song.

[00:16:02] In the in the in a minute you can't. Oh I am but I'm very it's sad because I'm thinking it all sad because I'm. Wait for me. No it's like it's like the peanuts version like. I'm gonna break down. Okay. Cause I know it's it's not true. I'm gonna leave you back to work down. Just hang out here for a minute. Maybe this is like we need you. But then you remembered R Kelly was singing it to you. Because whatever bullshit is about to happen to us. So just chill.

[00:16:33] Chill chill chill chill chill chill. Maybe it's working out. Oh R Kelly. Why'd you have to make such a memorable song? And pee on people. And pee on people. Hey you peed on people too you know. I've never peed on anyone. Yeah inside a bubble. We were in the Nagua circle. I was there. Oh you're talking about my characters. Yeah he's peed on people. Yeah I know me. It's a different kind of water sport bro. Well he really needed to go. We were inside of a bubble. We could've waited.

[00:17:01] Plus you'd be a fucker. Clearly not. I came into this conversation way too late to understand. It's like pee in the shower. It's okay. I was in the conversation at the beginning. Were you in the bubble too? Nope. I was there but I don't think I was in the bubble. I was there but I don't think I was in the bubble. You can get all of my arms on the circle.

[00:17:31] The circles moved closer to us. Have we just struck that from the recording? From the record. Somebody hit the rock vest that I just hit. I don't think I've changed my mind. I don't think I've changed my mind. Uh traveler what's your defense? Defense or what are you talking about? Evasion. Evasion yeah. What's your evasion? He's about to die. It's not my tablet.

[00:18:01] Hang on. Twelve? Oh twelve is evasion. Yeah that works. That was a ten. So the rock bound he moves in. As he moves in he aura moves with him. With a spin of fear for the Grove Warden to move with him as well. And uh as he does he attacks you traveler. And tries to. Yeah tries to. Well he attacks. Now he doesn't actually lean to hit. So you know.

[00:18:31] Hell's teach somebody get this damn tree away from me before I start forest fire. John? But then the Grove Warden sends suspense of fear for him. He moved. And then he activates his light wave feature. Light wave. Yay. So. Uh all enemies with enclosed strength make a strength reaction roll. That's everybody but Ulrich. Strength. Is the reaction roll. Strength is the reaction roll. Strength is the reaction roll. Strength is the reaction roll. These two guys.

[00:19:00] I need a surface. I am just. I just want to stay before this. I am just happy I got to where I wanted to. You're saying it's on motion. Without realizing it. Let's go on. Whatever you roll add three. And you can use an experience too if you want to. I am out of the rock down range. Um I don't know where my experience is. That's right here.

[00:19:29] You can use any of those if you tend to hope. Yeah pretty sure I'm going to do it. Yep. That's a bad time. I am going to go born yesterday. Well I can only use born yesterday. Well at this point I have experience so we need a strike roll. What are your things called? Strike. Strike what? Who are you striking? I got uh. If you're no wolf like this not a werewolf I'm fighting. That doesn't count. Do this one. Last experience that you wrote down here sir. Last theme. Yeah just use that experience.

[00:19:58] That's scary. Is this my last thing? You just spin the hook to do it. Spin the hook. And add that extra plus two. So whatever you roll is not plus five. Right? You said your strength is three. Yeah yeah. I'm going to roll on this book. Alright you already rolled two. I rolled an eight plus five. Well you can just one. You rolled a game. So we had these together we just take one. Add them together. Oh that's even better. So that is 15. So that is 15. So that is 15. So that is 15.

[00:20:28] 15. So we got 10. He said 15. What's that? Nice. Nice. But yeah. Alright 15. What was yours McClack? Mine was 18. 18. Traveling. What's the goal we're going for? Uh. Do what? As I said. Doing a reaction roll. Yeah. Strength. 15 was good? I haven't done. I'm just.

[00:20:58] I haven't said anything. I'm just gathering numbers. I rolled a 15. I rolled a 15. He rolled a 10. What was yours again McClain? 18. It was 18 but he added his strength and experience. I'm trying to find my. Right. But it's 18 total right? 18 total. I have a favorite. Do I add in my favorite? My favorite yeah. It's under features. Features. But did you update it before? I rolled a 22. Oh you add your strength. So it's 13.

[00:21:28] So you roll what? 22. 22. So I rolled a 15 as well but I'm just trying to make sure I count this down. Sure. So I slow time. I am planning to change forms once we get out of this because of how messed up the mythic beast is with the transformation thing. Yes. Because it doesn't actually put the numbers where they need to be. Right.

[00:21:55] So I'm just planning to change forms once we get spot on that. Sure. Sure. That's free will. Alright so what was the total family? It's been stressful. 15. 15? Yeah. Okay. Um. Lena succeeded. Everybody else failed. Oh no. Yes. 18 does fail. 22 succeeds though. So what happens? Um. Lena takes 4 damage.

[00:22:24] Everybody else takes 9. Remember you have the penis. Damage. Not each. Damage. But you also have lots of armor. I can use that all the time. Just once. You also have lots of armor. I don't know. Two is not that. I'm just going to count that in armor. You took. I'd rather have the penis as decoration. Yeah. Cause you are all within the circles. So if you do mark an HP, you mark an 2. Where is. I take 4. Oh screw that. I'm marking an armor. We got a dry erase up there. Yeah. It's not a dry erase but. Or a white erase. Otherwise you take 2.

[00:22:54] As a marker. Is it magic damage? Oh wait. Oh nevermind. I have one. I already have one. Alright. Let's see. That's 9. So it would be. You just click on the armor if you're going to use armor. So minor damage is 1, 8, 2, hip one right? That's not. But if you take it to armor damage. And it reduces. It's taking a. Wait. And then like armor will replace. It reduces. It doesn't say that about it. Yeah.

[00:23:25] Oh no. Armor will reduce this part. Like I'll go from major to minor. Correct. Correct. But 9 is only minor anyway. So it doesn't work. So nothing happens to you. Oh I'm fine guys. As long as you spent the armor. Oh I'd spend the armor. Correct. I'm going to do it. Cause I have armor on top of it. Do what? I don't know. There's 4. Oh no. So you can go up to 5. Alright. So you can go up to 5. I'm fine guys. I'm gonna scratch on it though. But this is magic.

[00:23:57] I am not happy about that. I spent very money on this one. Nope. Just one. Just one armor. I'll think with this way. It's either your old armor. Or this is the new armor you got. Direct to this castle. And you're wearing it outside your old armor. That was just like when he was wearing armor. And then he was wearing skin on top of it. I love it when I was. It's more like people skin on top of his skin. So you see the Grove Warden as he, as the blight emanates from him.

[00:24:26] Like he opens up his chest and you see essentially like the corruption blight just starts pouring out of him into the surrounding area. And that's what affects you. As it hits you, you start seeing it as it's the necrotic effect that's starting to eat away at any exposed areas. Is it like black mushrooms that grow on his bark and then they explode with spores? Um, now with that said though. I used to like mushrooms. Thanks. You just trip it now.

[00:24:56] It's just also harmful. Alright. I'm going to take Floyd man. The spotlight will pass back to the players. I want. But that barrier just went down. I want John to. What barrier just went down? The wall. The one that Sybil put up. Correct. I want John to attack. Because he's. Because she took the damage. Yeah. Great. I want John to attack. I want Sybil to put the wall back up. She's not here. She's not here. Probably just put it right back in the same spot. Where was it before? What?

[00:25:24] On top of the Grove Warden 7. Oh yeah. Put it right back in the middle. And Rodbound 4 and Rodbound 5. Just keeping them in line. But she has her role to do that. No, that's correct. That would be correct. That Rodbound is almost dead. If John attacks it, it will be gone. But then we've got those other ones that are going to move in at the same time. Like the Rodbound being stuck was what was keeping the Grove Warden next to it.

[00:25:53] Well then, while we're waiting for her role, I'm going to go ahead and mark my stuff to shape-ship. So I'm going to run away like Robin, Sir Robin. You better not. And then mark myself safe from the play. You better stay here and die with us. Sir Robin, Sir Robin, brave, brave Sir Robin. He sold her up and ran away.

[00:26:24] Someone else can stay and save the day. Sir Robin. I love the fact that if I turn to run away, the Blind Force isn't going to kill me. The Lena's going to kill me. Yeah, this is like the Russians. You've got to stay on line, man. Let's see. War of hunger. 13? Oh yeah, yeah. She got a 13. So yeah, she got it. What are you running for? It's just a Lena. Yeah. Yeah.

[00:26:51] Alright, the wall successfully goes back and up. But I need to make reaction rolls for him. I don't know how that's the fact that we're going to be unwinded off. 16 is a difficulty.

[00:27:22] It's like a hornet and I ask my two big old tasks. And only one of them succeeded and that was the Grove Board. Of course he did. He'll stay there anyway. His job is to stay in with the Rot Bounds as long as they're detained. That's the goal. The Rot Bounds are detained. He did take the two stress though because he takes it regardless of the results of the actual roll. What is that? Alright, so the wall is back up.

[00:27:52] Wall is back up. Still players popping up. Alright, John, I want you to attack that Rot Bound. Do you have an AOE? Can you hit two enemies at once? I don't think so. Hey babe. Yeah. The current tactical goal is to kill the Grove Warden first so that the green one drops. Can I hit the Grove Warden? Do you have two? Can you attack two things at once? I don't know what I have. Look and see.

[00:28:21] Can I attack the Grove Warden? We can run out of the circle. Sure. I attack the darkness. Hold on, wait a minute. Okay. Check you're wanting to attack two. I'm going to attack the Grove Warden. Do y'all want to do a tag team on the Grove Wardens? Do y'all have AOEs? Do you have AOEs? Or just one bag? I'm casting a spell into the middle of the Grove Warden.

[00:28:50] But it only hits him? Oh, yes. Okay. Okay. Which one is it? The six, the one that's close to us. So who's attacking? Are you attacking him first? You might kill him. What spell are you trying to go for? We need you. Well no, we need the Grove Warden dead dead. Yeah. Because the one that's actually bloodied is the rot bound. Got it. I did most of the damage to the rot bound, but while the Grove Warden's with him, he's going

[00:29:16] to take away all the damage, like half the damage is going to disappear from him no matter what you do. So he'd have to die before their turn comes back. Triggan. I'm willing to initiate a tag team to kill this Grove Warden. With me? With him. Which I? Okay. Would you like to both of us attack it? To make sure it does?

[00:29:46] I'm casting the blood worm sap worm. Yeah, the siphon thing. The worm. It's just a worm. It creates a, basically it turns its blood into, or the sap into a close range of the the sap worm.

[00:30:12] It turns into a magical blood worm that burrows into it. And if I'm on success with hope, then it doesn't even know it's there. So it's just burrowing through it. So is it slow damage over time or is it damage over time? Was it safe at that? Because I've never heard of it. Because you can move within close range and then take the action. So yeah, absolutely.

[00:30:42] Does her wall stop me? What does it say about that? That's a good question. I guess it's over time. I thought when you're an ally you don't have an effect too long. Can you, what does it say though? Can you read it? Like was it on a success? What happened? Oh wait, what are you asking me? Make a spell cast against a creature within very far range. Oh, can you go through the wall? On a success where you hit points and conjure a ten magical blood worm at first. If I go through it doesn't bother me. Answer the target. On a success with hope, the target is nowhere the one within. No, her wall is...

[00:31:11] You have an advantage on any present's wall against the target. And whenever they make a roll you can spend a hole to give the roll a disadvantage. That's what the wall 100 says. You can destroy the blood worm to cause the target to work in hope. So basically he can get it in there and then spend a little to explode. Can I angle up to where I can end up on ten? But it doesn't do initial damage. But it does lower it.

[00:31:40] If I remember correctly he's this side of the wall. He should be okay. Let's find out. Yeah I can... What are you planning on doing, Dan? I am planning to try to demolish Grove Warden 6, 3, and 10. Okay, so if you're doing that then that doesn't make sense to do it with his teamwork. Because his thing is like a slow over time thing. Or slower. He can do as he...

[00:32:09] Well his blood worm... Against the Grove one? Right? Yeah. Yeah, his blood worm just does like a slow... It's a slow thing unless he destroys it and the blood worm blows up inside of him because it's one hit. That is close. I mean that's still an attack against it. And it does something else. It makes a disadvantage or something. I can't spend a hope to make any role... Any of his roles a disadvantage. Yeah. So like if you did an evasion role.

[00:32:33] What I'm doing is everybody that I succeed against takes my proficiency in D8 plus 10 physical damage and becomes temporarily vulnerable. Alright, so who are you aiming for? First of all, Grove Warden 6, Routbound 3, and Grove Warden 10. Alright, so here's the thing. If he does damage to the two that we've already done, Dan. There you go Dan. I'm going to take 6 and 3.

[00:33:02] Hey, that's the path right there. If you do your spell, it would make sense to plug it onto one of the Rout Bounds we're not currently attacking. Because if we can take them out and there's already one that's got a disadvantage of it that's healthy, then when it starts to maneuver, it'll have that disadvantage and we can start taking it off too. How long is the disadvantage active for? It didn't say there was an end to it until he destroyed it. So you want him to do an Routbound 2 or Routbound 1? How far is very far range? I can't see. I can't.

[00:33:32] But it's very far range you said? Yes. Okay, so it should be able to do 5. So he can hit everybody. Anything within very far range. That yellow bar right there is far range. Which means anything beyond that is very far. But doesn't it say within very far so isn't it anything? And if they try to escape the wall. I think he can hit anything on the map. I think he can hit anything on the map. Yeah, basically anything on the map. Basically anything on the map. Okay. If it could get hit by Ronnie's starfall. I think that's the best idea but that's because you can do it.

[00:34:02] Well these ones might be trapped in this wall or the whole thing. So which one do you think that should be in? Okay, so everything could be good on my spot. They just do it with disadvantage. If he gets disadvantage to that twice. If whatever the maker roll is going to get out of the wall. I'm trying to avoid having a problem with that. They basically, you know, hands high-loaded up. At least until the last line. He's going to spend a hope to make them. Give him disadvantage. I just think that those two on the far end, by the time they move over to us, we need to destroy everything. It doesn't require a roll, it just requires us. Just an opinion. So.

[00:34:33] When I finish, am I also within melee range of rockbound 5? So which one do you think yesterday in there? I think either 5 or 4. Melee range? Just one of those two that's stuck in the wall. Because when we get done with these two, we need to move down there and start picking off their grove wardens. Very close. And if they have a disadvantage to get out of the wall, they space out. They used to be able to move them. Like you can move them. I don't know if I'm doing 5. The attack goes against everybody within melee range. And while y'all are teamed up, y'all can aim at different targets. Oh yeah, no it's not. Melee's touching. Okay.

[00:35:03] Yeah, so basically they're touching it to you. That's melee. And he's not touching it. It doesn't matter though. Like, one of you can succeed and one of you can fail, but you can aim at different targets. Yeah. We're just tech- So Chuck is going to put a worm inside of Rotbound 5, you said? 5. Yeah. Which I'm going to end up next to anyways, so I appreciate that. Right? Okay. What is the spell cast roll for you? Are, what are you guys tag teaming? Yes.

[00:35:33] So don't forget if you want to use your security and I have to spend the hope for the bonus. And you also get a plus one spell casting bonus because your inside of the mic purple.

[00:35:43] It works!

[00:36:15] Yeah. Good. We use the hope and teamwork actions. We're getting down to the wire. Just like getting to the nitty gritty punch and punch. Yeah. Right. So one hope, seven fear, plus three. That's eleven fear. I have one teamwork last. Let's see what he rolls. I think I might be the only one. Ouch. Me and Davey. Ron. Ronny. Ronny. Yeah. We still have teaming. So these are the only two that can do teamwork. Yes guys. But like forever. And also used for the rest of my experience. For the rest of my experience. Yeah, and just remember that this is phase one.

[00:36:46] We still have two more phases. We still have two more phases, so we probably won't have teamwork for those other two phases either. Because we've used it all on these first like four. Yeah. Tag team? Yeah. It resets each stage. Each phase. Oh, okay. Nevermind. But for the rest of this battle, which is still one, two, three, four, five, six, set like ten other guys, we won't have any tag team. But if you all two say we put one and two, that would be good. We just want to get these guys out. Yeah. Yeah. I'm not going to take a tag team.

[00:37:15] What we're trying to do, we're trying to, like my whole objective. Yeah. Was to split them up. What'd you get? So they all can't just. 20 to cope. Move on one time. Get everybody in one corner and then. I like that you're hanging out between us and them. Success with hope, by the way. Because if they all stacked in one green circle on top of the green circle, we'd just die. That would have been a good one. You get it in the way. Everybody gets a hope. Look under your chair. I didn't get it. Did I get it off? No, it's an Oprah.

[00:37:44] I was making it up with that. I know. I made an Oprah's a good one. Oh, something else to mention. Five D8s. Rob. Ulrich, when you roll that failure of hope, this die did not change. Okay. Yeah, and the green die is the good die this time. So I have to declare five. I don't have enough D8s, so I'm going to roll this D20 as an extra. I don't think I thought it worked.

[00:38:14] So did I succeed or not? Yeah. You succeeded because since we're a tag team, you took a higher roll which is his. I marked a hit point to start that little one thing. Okay. In the end of the church. Cool. The target is not aware of the word within it. Yes. I was making an Oprah joke. They got hopes because they were rolling. Oh, okay.

[00:38:43] I was just saying like look under your chair and everybody gets a car. Yeah, I thought the... It's Oprah. I know it's so... I did 31 damage to each of the targets. He was looking for a seat now. He was doing his against... Robbound... Oh, no, Robbound 5. Robbound 5 has the one. The early bird has the one. What do you do? Which is a Robbound. Okay, and... I did 31 damage to...

[00:39:13] Physical damage to each of my targets. 31 physical damage to... Grove Warden 6, Grove Warden 10, and Robbound 3. How much? Oh my god. 31. Okay. Scott. And all of them are temporarily bold. Logan's got a full box in his room. Yeah. He said Will found this in a box. Any idea what it is? What is it? What do you believe? Chronicles of Cthulhu.

[00:39:42] Alright, so... Robbound 3. So which ones took damage? I'm sorry. It said 31 damage, right? Yeah. Plus he's hexed. Grove Warden 6, Robbound 3, and Grove Warden 10. So the Robbound 3... All three of those are now vulnerable. And... The Robbound 3 is hexed. Yeah, the Grove Warden 6 is the hexed one. No. Right? No. Grove Warden 5. Robbound 3 is hexed.

[00:40:11] I mean, Robbound 3 is... The one that was bloodied is the one that was... Oh, hex? Hex is on Robbound 3. Yeah, yeah, yeah. So it took 35. Yeah, yeah, yeah. I got the one right now. Damage rolls against... Damage rolls against him go up plus 3. Plus 4. 4. 4, yeah. Plus 4. 31 plus 4. So 31 plus 4 is... 35. Math! Oh! I like the rocks. I like math. I like the rocks. I like the rocks. What's that I just saw? Oh, Spider-Man.

[00:40:40] Where he's fighting Doctor Strange in the Mirrorverse. The Mirror Dimension. And he's like doing geometry while he's in there. Uh-huh, yeah. And he starts like shooting webs in every direction and then like tethers Stephen Strange and he's like, magic's cool. Well, it's cooler. Math! And then he jumps out the portal. Because in Marvel, most of the magic that Doctor Strange uses... Is geometric. Is geometric. Yeah. Because he's organizing way lines and stuff. Well, they have to, yeah. They're using...

[00:41:10] It's the old Enoch stuff. Is that Grove Warden dead? Uh, what am I? Yes. He's just disappeared. He's dead. And you ended where? Mike right here? Uh, yeah. That means the green circle's gone? No, the... No, the... The Grove Wardens are wet. So... Saves him from dying. Mike, you plow through the Grove Warden. Uh-huh. And I do mean plow. As you just shred him.

[00:41:39] Shove him through the... Yeah. And, yeah. In his last act of defiance, he reduced some of the damage the Rottbound was taking. Aw. So, I think it was like a sacrifice of himself. Yeah. Um, then he pushed your way through the Rottbound, tearing off his side, all the way down there, and then you struck Grove Warden 10. Who's still standing? Are you currently a Rhino Moth? I am. It's a Wooly Rhino Moth. The Rottbound is still standing? I have a horn. Yep.

[00:42:08] The Rottbound is still standing, the Rottbound is still standing, the Tusks are coming out. Oh, that... The first Grove Warden is dead. I don't want to waste Greg. Well, Greg, why don't you just do something simple like swing a sword at him? Just like angrily? Like, ah! Yeah, at that Rottbound right there. But don't... He had a little labyrinth. Yeah, but first I'm gonna jump scare him. So if I jump scare him, then he's like... Do you want me to attack him or just swing a sword? I want you to attack him after I jump scare him, because then he'll be vulnerable. Alright. So I wanna...

[00:42:39] I wanna try... Do you wanna do this as a teamwork? It's one. You gotta use his hands. Should we waste a teamwork on this or no? I probably would take mine. Okay. I would wait until we get over here. I'm going to teamwork. So I'm going to... Not that it's not fun. Just... Warm up. Oh, you didn't turn too far, kid. I'm... Can I just hit him with my wand? What would happen if they turned to water... What would I roll to do that? ...with a bucket. That's just a straight attack.

[00:43:09] This is a ground. You could see a threat that's with weapon. So for you... So I just roll to attack, and then I use my Shadow Slayer at the same time? Yes. So it would be whatever I roll plus eight? Correct. For a bunch of stuff. And you're also rolling against the... The rot bound. That it's not just plus eight, it's plus... Twelve. Are you using experience or...? Yeah, she would use an experience... Well, maybe not do any of you.

[00:43:34] Well, okay, so if you add your four for knowledge, then you add the plus four because he's cast. I don't want to un-experience then. So eight. It would be plus eight. What's his difficulty, Dan? The rot bound? I think his is at like 20. He hit it with a 20. Yeah. Because he still packs, right? 20 is the lowest we've hit it with. So... I would have to roll a twelve or a hundred. Yes. Eight, nine, ten. So yes.

[00:44:04] And I have something that can allow me to re-roll if I need to. So no experience? No. Okay. Fifteen. I rolled a straight fifteen. So I jump scare him... Or I hit him with my wand, which does magic damage. Fifteen with hope or fear? Is that before you add in your stuff? Fear. Okay. Which does magic damage, which is a G6 plus ten.

[00:44:32] So it's fifteen on the dice before you add in bonuses? Yeah. So it's over twenty. Gotcha. Which is a G6. I saw the math in his hand. I want to clarify. So twelve damage, magic damage. I just have to tell you not to bother roll on your dice. And if he's not dead yet, then I'm going to jump scare him. But at fifteen it won't matter. Well it was before. Yeah. That's what she said at fifteen. So he's not dead yet? What was the damage?

[00:45:03] What was it? I didn't know. I just said it. Sorry, we were... Well this was twenty-three. Yeah. Did you need to roll on that? I did. I rolled the other dice. I think I rolled... And then it's a ten. No, I rolled a two, so it's twelve damage. Yeah, I rolled a two and it's plus ten. So that's twelve damage. Hold on, hold on. You only rolled one dice?

[00:45:35] You rolled your proficiency. We hope you've enjoyed this week's episode. If you did, head over to our website, SaturdayNightGamingLLC.com, for some more fun content. Also, make sure to like, share, and subscribe on all of our social media platforms. I hope you have a fantastic week, and until next time, this is Laura Hibbard with Saturday Night Gaming signing off.